Review by: Mike Truman
Free of his shackles, co-creator Tracy Tormé sends his four anti-heroes into their most daring and over-the-top adventure yet. Paced like a Michael Bay movie, "Armada" continuously raises the ante, putting its stars in ever increasing and improbable jeopardy, all the while blowing up as many things as possible.
If you've got a winning formula, there's no reason to stray from it. Sliders has a winning formula — and "Ultimatum" executes it better than any other comic.
Unlike some previous entries, "Darkest Hour" succeeds in balancing the needs for comic book action with strong character development. The pacing is just right, there's time for thoughtful reflection, and and the drama is not necessarily in what's happening at the moment, but what might happen as our heroes sink deeper and deeper into darkness.
The America of "Narcotica" is indeed twisted; the War on Drugs is over, and drugs won. They are not only legal, they're mandatory; food is tainted with performance enhancers or worse, and the same is about to happen to the water supply unless — surprise, surprise! — our four can stop it.
This had the makings of something huge. We were going to get our hands on what was being called a 'lost' script, something "too wild and too expensive" to be shown on TV. Unfettered by television restraints, what did we get? A lot of blood, a little splendor, and a whole bunch of crazy.
We're dealing with two plots — one driven by Wade and one centered on the evils of unfettered capitalism. Sound familiar? It should. It's "Season's Greedings" in space. Given the gap between the show and the comics team at this point, it seems unlikely one hand knew what the other was doing. Still, it's shocking that both mediums would write more or less the same story with the same beats independent of each other.
With "Get a Life," we've hit the mother lode. Not only is it a complete, unpublished script, but it's also a shout out to us, the obsessed fans who just can't let it go.