Few episodes of Sliders pack such an emotional wallop, and when they do the conclusion is usually uplifting. Thanks to Chris Black for putting the newbies through this crucible.
“Strangers and Comrades” is a deeply-flawed episode masquerading as important character study. It hopes you’ll overlook the inconsistencies and errors in favor of the tragedy of war. Don’t be fooled by the propaganda.
This is a filler episode in a filler season. We’re just killing time until the theoretical syndication money rolls in.
Watching this brings back memories of the second season. Perhaps it was the intertwined trio of worlds that hinged on one series of events, but more than anything else this episode asked me to think about what I was watching, a phenomenon that’s been all too absent in much of the last two seasons.
“Please Press One” regurgitates the Sliders trope where the cast topples an oppressive regime — only this time it’s an empty rehash where every ounce of social commentary, excitement, characterization, humor, or charm have been subtracted, leaving behind an empty echo of something better.
Some social satire, a decent alternate world, amusing execution — but it settles for less instead of reaching for more.
A tedious 45 minutes of plodding nonsense that throws away an intriguing parallel world in favor of cheap and under-budgeted spectacle.
A terrific parallel Earth, strong chemistry, great character moments all add up to a fun episode — with one appalling flaw.
Yes, there is a ton of forced plotting to make this story work. Yes, there are gaps in logic. But so help me, there’s an aloofness at play here that I can’t dismiss.
“Requiem” is a failure. It is embarrassing and unwatchable, and, most important, it is where I can definitively state I have lost faith in “Sliders.”
The Sliders visit a world where anyone with artistic or creative tendencies is locked up. I can only draw parallels between the season five writing staff and their work environment.
The main gist of it appears to be “playing video games might be bad for you”, but the approach makes no sense. It’s going to be hard to find too many viewers who went into this episode approving of kidnapping and mental rape as forms of entertainment, but now see the error of their ways. How are the illegal actions taken by the evil corporation an indictment of gamers?
Not a stellar outing from Black, though in his defense, I’d wager most of the ridiculous fighting sequences can be pinned on director Guy Magar. After getting saddled with the static “The Unstuck Man,” he may have let things get a tad bit out of hand.
The producers have decided they’re not going to play by Tracy Tormé and Robert Weiss’s arcane rules anymore. From now on, any crazy idea they have is in play. Freedom!
For a science fiction show, the production team seems very hostile to science. Bigelow is treated like a villain for doing his job. He’s attempting to find out what happened to the world and he’s being thwarted by the superstitious and the incurious.
“Eye of the Storm” is an exemplary episode; within its running length, it contains note-perfect examples of precisely everything wrong with this series.
And so Sliders ends with a whimper, a medium shot of three people on a nondescript, poorly-lit sound stage. But is the final hour of that journey just another tremendous misfire or something more?